How My Game Performed in its first week on itch.io

As I mentioned in my previous blog post, I released a small demo of my game on itch.io. “Diminishing Light: Wheeled Carnage is a zombie apocalypse action-driving game. The demo includes four missions for players to experience. The idea here was to release some basic gameplay that I could put on itch.io, hopefully, get some … Read more

Diminishing Light: Demo On Itch – Devlog #7

It has been a few months since I last wrote about my progress on Diminishing Light. Honestly, I almost decided to call it quits on this game. I reached the point where I needed to start building out the game world and creating a complete game loop. I’m using the Synty Simple Apocalypse asset pack … Read more

devlog

Diminishing Light: Object Pools, Time Systems,and More – Devlog #6

Welcome back for an update on the development progress of Diminishing Light, my arcade-style zombie apocalypse game. Since my last devlog, I’ve been focusing on two key areas: refining the object pooling system that manages the zombie horde efficiently, and resolving some bugs. Fixing Object Pools When playtesting, I encountered a bug that caused the object … Read more

Diminishing Light

Diminishing Light: My New Zombie Apocalypse Action Driving Game – Devlog #3

In this post, I wanted to share the progress on several key features for my zombie apocalypse action driving game, Diminishing Light: Wheeled Carnage. Last time, I covered systems like vehicle damage and weapon upgrades. This week, I focused on naming the game, implementing vehicle selection and upgrades, strategic resource gathering, and optimizations. Task 1: … Read more

Zombie Apocalypse Action Driving Game

Building On My Zombie Apocalypse Action Driving Game – Devlog #2

In my last devlog, I shared progress on initial driving mechanics, zombie crowds, and building atmospheric environments for my zombie action-driving game. After getting the core gameplay of plowing through zombie hordes, I focused on new systems to complement the experience. For this update on my Zombie Apocalypse Action Driving Game, I’ll cover recent progress … Read more