How My Game Performed in its first week on itch.io

As I mentioned in my previous blog post, I released a small demo of my game on itch.io. “Diminishing Light: Wheeled Carnage is a zombie apocalypse action-driving game. The demo includes four missions for players to experience. The idea here was to release some basic gameplay that I could put on itch.io, hopefully, get some … Read more

Diminishing Light: Demo On Itch – Devlog #7

It has been a few months since I last wrote about my progress on Diminishing Light. Honestly, I almost decided to call it quits on this game. I reached the point where I needed to start building out the game world and creating a complete game loop. I’m using the Synty Simple Apocalypse asset pack … Read more

devlog

Diminishing Light: Object Pools, Time Systems,and More – Devlog #6

Welcome back for an update on the development progress of Diminishing Light, my arcade-style zombie apocalypse game. Since my last devlog, I’ve been focusing on two key areas: refining the object pooling system that manages the zombie horde efficiently, and resolving some bugs. Fixing Object Pools When playtesting, I encountered a bug that caused the object … Read more

Install Your Unity Game On The Steam Deck

How To Install Your Unity Game On The Steam Deck

This past Christmas brought an exciting surprise – a shiny new Steam Deck courtesy of ol’ Saint Nick. As an indie developer, this gift represented a special opportunity: bringing my current game project, “Diminishing Light,” to the Steam Deck platform. Achieving the “Steam Deck Verified” status would be a personal milestone and a signal to … Read more