2D Game Art

Learning to Draw for My 2D Game Art Journey 🎮🎨

For the past month, I’ve been learning how to draw my own game art, It’s been an exciting but challenging process, especially for someone who isn’t very artistic. I’ve been consistently dedicating 15-30 minutes daily to practicing, and I’m already seeing progress! 🚀 Daily Practice and Progress I’ve been drawing characters using Adobe Fresco on … Read more

How My Game Performed in its first week on itch.io

As I mentioned in my previous blog post, I released a small demo of my game on itch.io. “Diminishing Light: Wheeled Carnage is a zombie apocalypse action-driving game. The demo includes four missions for players to experience. The idea here was to release some basic gameplay that I could put on itch.io, hopefully, get some … Read more

Diminishing Light: Demo On Itch – Devlog #7

It has been a few months since I last wrote about my progress on Diminishing Light. Honestly, I almost decided to call it quits on this game. I reached the point where I needed to start building out the game world and creating a complete game loop. I’m using the Synty Simple Apocalypse asset pack … Read more

Use Synty Studio Tiles With Easy Roads

How To Use Synty Studio Tiles With Easy Roads 3D

I’m a big fan of Synty Studio Assets because they are high-quality and look great. However, one issue with these assets is that their environments are all tile-based.  One limitation of Synty Studio Assets is that their roads are flat tiles, which can restrict your game world to flat terrain.  However, you can overcome this … Read more

devlog

Diminishing Light: Object Pools, Time Systems,and More – Devlog #6

Welcome back for an update on the development progress of Diminishing Light, my arcade-style zombie apocalypse game. Since my last devlog, I’ve been focusing on two key areas: refining the object pooling system that manages the zombie horde efficiently, and resolving some bugs. Fixing Object Pools When playtesting, I encountered a bug that caused the object … Read more

Bullets Go Through Walls

Why Your Bullets Go Through Walls – Unity Tutorial

In my last dev log, I discussed implementing my weapon system in Diminishing Light. I thought everything was working fine, but then I noticed that bullets occasionally went through walls or targets. This phenomenon, known as “tunneling,” can be frustrating to troubleshoot when you first encounter this issue. In this tutorial, I’ll discuss Why Your … Read more

Install Your Unity Game On The Steam Deck

How To Install Your Unity Game On The Steam Deck

This past Christmas brought an exciting surprise – a shiny new Steam Deck courtesy of ol’ Saint Nick. As an indie developer, this gift represented a special opportunity: bringing my current game project, “Diminishing Light,” to the Steam Deck platform. Achieving the “Steam Deck Verified” status would be a personal milestone and a signal to … Read more

unity lifecycle events

Understanding Unity Lifecycle Events: Awake vs Start, Update, and OnEnable

Unity Lifecycle Events are fundamental to game development in Unity. They define the core structure of how scripts run and interact within the game environment. Understanding these events is crucial for novice and seasoned developers, as they are integral to creating responsive, efficient, and well-structured games. In this tutorial, we’ll dig into these key lifecycle … Read more